1. Potential Topic of the Project: "Harnessing Esports for Youth Empowerment and Digital Citizenship"
2. Region: European Union Member States and associated countries participating in the Erasmus+ Programme.
3. Type of Financing: Operating Grant under a 2-year Framework Partnership Agreement (FPA).
4. Eligible Organizations:
Non-governmental organizations (NGOs) active in the youth sector.
Esports federations with a focus on youth engagement.
Youth organizations and networks.
Organizations must be legally established in an EU Member State or a third country associated with the Erasmus+ Programme.
5. Potential Ideas:
Promoting Digital Literacy through Esports:
Develop workshops and online courses that utilize esports to teach digital skills, critical thinking, and responsible online behavior to young people.
Collaborate with schools and community centers to integrate these programs into existing youth activities.
Fostering Social Inclusion via Esports Communities:
Create inclusive esports leagues or clubs that encourage participation from diverse youth groups, including those from marginalized communities.
Organize events that promote teamwork, communication, and cross-cultural understanding among participants.
Mental Health and Well-being Initiatives:
Implement programs that address the mental health aspects of gaming, offering resources and support for young gamers to maintain a healthy balance between gaming and other life activities.
Train esports coaches and mentors to recognize signs of mental health issues and provide appropriate guidance.
Youth Leadership and Esports Event Management:
Offer training for young people in organizing and managing esports events, developing skills in project management, marketing, and entrepreneurship.
Encourage youth-led initiatives that allow participants to take ownership of projects and develop leadership abilities.
Combating Online Misinformation and Promoting Cybersecurity:
Launch campaigns within the esports community to raise awareness about misinformation, teaching youth how to critically evaluate online content.
Provide cybersecurity education tailored to young gamers, emphasizing safe online practices and data protection.
6. Approximate Budget per Project: The call provides for an estimated total budget of €5 million, with plans to fund approximately 40 organizations. This suggests an average grant of around €125,000 per organization over the 2-year period. However, the exact amount may vary based on the specific needs and scope of each organization's activities.