Financial opportunities EU

Civil Society Cooperation in the field of Youth

Civil Society Cooperation in the field of Youth

1. Potential Topic of the Project: "Harnessing Esports for Youth Empowerment and Digital Citizenship"​

2. Region: European Union Member States and associated countries participating in the Erasmus+ Programme.​

3. Type of Financing: Operating Grant under a 2-year Framework Partnership Agreement (FPA).​

4. Eligible Organizations:

  • Non-governmental organizations (NGOs) active in the youth sector.​
  • Esports federations with a focus on youth engagement.​
  • Youth organizations and networks.​
  • Organizations must be legally established in an EU Member State or a third country associated with the Erasmus+ Programme.​

5. Potential Ideas:

  • Promoting Digital Literacy through Esports:
  • Develop workshops and online courses that utilize esports to teach digital skills, critical thinking, and responsible online behavior to young people.​
  • Collaborate with schools and community centers to integrate these programs into existing youth activities.​
  • Fostering Social Inclusion via Esports Communities:
  • Create inclusive esports leagues or clubs that encourage participation from diverse youth groups, including those from marginalized communities.​
  • Organize events that promote teamwork, communication, and cross-cultural understanding among participants.​
  • Mental Health and Well-being Initiatives:
  • Implement programs that address the mental health aspects of gaming, offering resources and support for young gamers to maintain a healthy balance between gaming and other life activities.​
  • Train esports coaches and mentors to recognize signs of mental health issues and provide appropriate guidance.​
  • Youth Leadership and Esports Event Management:
  • Offer training for young people in organizing and managing esports events, developing skills in project management, marketing, and entrepreneurship.​
  • Encourage youth-led initiatives that allow participants to take ownership of projects and develop leadership abilities.​
  • Combating Online Misinformation and Promoting Cybersecurity:
  • Launch campaigns within the esports community to raise awareness about misinformation, teaching youth how to critically evaluate online content.​
  • Provide cybersecurity education tailored to young gamers, emphasizing safe online practices and data protection.​

6. Approximate Budget per Project: The call provides for an estimated total budget of €5 million, with plans to fund approximately 40 organizations. This suggests an average grant of around €125,000 per organization over the 2-year period. However, the exact amount may vary based on the specific needs and scope of each organization's activities.​