Civil Society Cooperation in the field of Youth
1. Potential Topic of the Project: "Harnessing Esports for Youth Empowerment and Digital Citizenship"
2. Region: European Union Member States and associated countries participating in the Erasmus+ Programme.
3. Type of Financing: Operating Grant under a 2-year Framework Partnership Agreement (FPA).
4. Eligible Organizations:
5. Potential Ideas:
6. Approximate Budget per Project: The call provides for an estimated total budget of €5 million, with plans to fund approximately 40 organizations. This suggests an average grant of around €125,000 per organization over the 2-year period. However, the exact amount may vary based on the specific needs and scope of each organization's activities.
2. Region: European Union Member States and associated countries participating in the Erasmus+ Programme.
3. Type of Financing: Operating Grant under a 2-year Framework Partnership Agreement (FPA).
4. Eligible Organizations:
- Non-governmental organizations (NGOs) active in the youth sector.
- Esports federations with a focus on youth engagement.
- Youth organizations and networks.
- Organizations must be legally established in an EU Member State or a third country associated with the Erasmus+ Programme.
5. Potential Ideas:
- Promoting Digital Literacy through Esports:
- Develop workshops and online courses that utilize esports to teach digital skills, critical thinking, and responsible online behavior to young people.
- Collaborate with schools and community centers to integrate these programs into existing youth activities.
- Fostering Social Inclusion via Esports Communities:
- Create inclusive esports leagues or clubs that encourage participation from diverse youth groups, including those from marginalized communities.
- Organize events that promote teamwork, communication, and cross-cultural understanding among participants.
- Mental Health and Well-being Initiatives:
- Implement programs that address the mental health aspects of gaming, offering resources and support for young gamers to maintain a healthy balance between gaming and other life activities.
- Train esports coaches and mentors to recognize signs of mental health issues and provide appropriate guidance.
- Youth Leadership and Esports Event Management:
- Offer training for young people in organizing and managing esports events, developing skills in project management, marketing, and entrepreneurship.
- Encourage youth-led initiatives that allow participants to take ownership of projects and develop leadership abilities.
- Combating Online Misinformation and Promoting Cybersecurity:
- Launch campaigns within the esports community to raise awareness about misinformation, teaching youth how to critically evaluate online content.
- Provide cybersecurity education tailored to young gamers, emphasizing safe online practices and data protection.
6. Approximate Budget per Project: The call provides for an estimated total budget of €5 million, with plans to fund approximately 40 organizations. This suggests an average grant of around €125,000 per organization over the 2-year period. However, the exact amount may vary based on the specific needs and scope of each organization's activities.