Adult learning: Improving career guidance to support adults’ participation in training
1. Potential Topic of the Project:
"Integrating Esports into Education: Enhancing Digital Competences and Vocational Excellence"
2. Region:
EU Member States and Erasmus+ associated countries
3. Type of Financing:
Action Grant – Erasmus+ Forward-Looking Projects
4. Eligible Organisations:
5. Potential Ideas:
6. Approximate Budget per Project:
Minimum €200,000 — total call budget around €8 million per topic
"Integrating Esports into Education: Enhancing Digital Competences and Vocational Excellence"
2. Region:
EU Member States and Erasmus+ associated countries
3. Type of Financing:
Action Grant – Erasmus+ Forward-Looking Projects
4. Eligible Organisations:
- Esports federations
- NGOs
- Schools, VET providers, adult education centres
- Universities, research centres
- Local or national public authorities
5. Potential Ideas:
- Esports-Based Curriculum Modules (strategic thinking, coding, media literacy)
- Vocational Training Tracks (game design, digital event management)
- Adult Upskilling Programs (lifelong learning via esports platforms)
- Digital Literacy Campaigns via Esports (cybersecurity, misinformation, media awareness)
- Research on Learning Outcomes from Esports in Classrooms
6. Approximate Budget per Project:
Minimum €200,000 — total call budget around €8 million per topic