Digital education: Ethical and effective use of generative Artificial Intelligence systems in education and training
Digital education: Ethical and effective use of generative Artificial Intelligence systems in education and training
1. Potential Topic of the Project: "Integrating Esports into Education: Enhancing Digital Competences and Vocational Excellence"
2. Region: European Union Member States and associated countries participating in the Erasmus+ Programme.
3. Type of Financing: Action Grant under the Erasmus+ Forward-Looking Projects initiative.
4. Eligible Organizations:
Public or private entities active in the fields of education and training, research, and innovation.
Esports federations.
Non-governmental organizations (NGOs).
Educational institutions (schools, vocational training centers, universities).
Research centers.
Public authorities (e.g., local governments, education ministries).
Organizations must be legally established in an EU Member State or a third country associated with the Erasmus+ Programme.
5. Potential Ideas:
Developing Esports-Based Learning Modules:
Create educational programs that utilize esports to teach digital skills, strategic thinking, and teamwork. These modules can be integrated into school curricula to enhance student engagement and learning outcomes.
Vocational Training through Esports:
Establish vocational courses that prepare students for careers in the esports industry, covering areas such as game design, event management, and digital marketing. This aligns with the Erasmus+ objective of promoting vocational excellence.
Adult Learning Initiatives:
Design programs aimed at adults to develop digital competences through esports, facilitating lifelong learning and upskilling in a rapidly evolving digital landscape.
Digital Education and Literacy Campaigns:
Launch initiatives that use esports as a platform to promote digital literacy, critical thinking, and responsible online behavior among youth, addressing issues like misinformation and cybersecurity.
Research on Esports in Education:
Conduct studies to assess the impact of integrating esports into educational settings, providing evidence-based recommendations for policymakers and educators.
6. Approximate Budget per Project: The call has an estimated total budget of €8 million allocated to each topic area. The EU grant applied for cannot be lower than €200,000. The exact amount awarded will depend on the specific needs and scope of each project.
This funding opportunity offers esports federations and NGOs a platform to contribute to educational innovation by integrating esports into various learning contexts, thereby enhancing digital competences and vocational excellence across Europe.