Digital education: Ethical and effective use of generative Artificial Intelligence systems in education and training
1. Potential Topic of the Project: "Integrating Esports into Education: Enhancing Digital Competences and Vocational Excellence"
2. Region: European Union Member States and associated countries participating in the Erasmus+ Programme.
3. Type of Financing: Action Grant under the Erasmus+ Forward-Looking Projects initiative.
4. Eligible Organizations:
Organizations must be legally established in an EU Member State or a third country associated with the Erasmus+ Programme.
5. Potential Ideas:
6. Approximate Budget per Project: The call has an estimated total budget of €8 million allocated to each topic area. The EU grant applied for cannot be lower than €200,000. The exact amount awarded will depend on the specific needs and scope of each project.
This funding opportunity offers esports federations and NGOs a platform to contribute to educational innovation by integrating esports into various learning contexts, thereby enhancing digital competences and vocational excellence across Europe.
2. Region: European Union Member States and associated countries participating in the Erasmus+ Programme.
3. Type of Financing: Action Grant under the Erasmus+ Forward-Looking Projects initiative.
4. Eligible Organizations:
- Public or private entities active in the fields of education and training, research, and innovation.
- Esports federations.
- Non-governmental organizations (NGOs).
- Educational institutions (schools, vocational training centers, universities).
- Research centers.
- Public authorities (e.g., local governments, education ministries).
Organizations must be legally established in an EU Member State or a third country associated with the Erasmus+ Programme.
5. Potential Ideas:
- Developing Esports-Based Learning Modules:
- Create educational programs that utilize esports to teach digital skills, strategic thinking, and teamwork. These modules can be integrated into school curricula to enhance student engagement and learning outcomes.
- Vocational Training through Esports:
- Establish vocational courses that prepare students for careers in the esports industry, covering areas such as game design, event management, and digital marketing. This aligns with the Erasmus+ objective of promoting vocational excellence.
- Adult Learning Initiatives:
- Design programs aimed at adults to develop digital competences through esports, facilitating lifelong learning and upskilling in a rapidly evolving digital landscape.
- Digital Education and Literacy Campaigns:
- Launch initiatives that use esports as a platform to promote digital literacy, critical thinking, and responsible online behavior among youth, addressing issues like misinformation and cybersecurity.
- Research on Esports in Education:
- Conduct studies to assess the impact of integrating esports into educational settings, providing evidence-based recommendations for policymakers and educators.
6. Approximate Budget per Project: The call has an estimated total budget of €8 million allocated to each topic area. The EU grant applied for cannot be lower than €200,000. The exact amount awarded will depend on the specific needs and scope of each project.
This funding opportunity offers esports federations and NGOs a platform to contribute to educational innovation by integrating esports into various learning contexts, thereby enhancing digital competences and vocational excellence across Europe.